Developing progress

Just finished my work on LUA integration. Now localization and render system works via LUA. It’s much better, because now I can use separated data files for each subsystem and modify it easily. Well, now, I think, I should start to implement gameplay features, starting with new turn based system and planning RPG model in game. Some screens here.

Player meets kobold. As you see, tiles increased to 15×15 from 8×12, it’s much better for eyes, I think.

Select race menu (in Russian).

Remaking progress

Sorry for the long absence. I’ve had problems with my health. In the near future I will do to improve the functionality of the engine. Plan on remaking:

  • New localization system. With gender, case, articles support.
  • Support custom tile sets better.
  • Lots of internal improvements such as complex LUA script integration.

v0.0.8 developing progress

Updated: 24 June, 2011

Working on:

  • Remaking many engine and gameplay features.
  • Harming body parts in combat
  • Metal working
  • Options menu

Done:

  • Randomly generated dungeons with rooms, corridors, etc
  • Reworked main menu.
  • Ore smelter screenshot.
  • Harvest options window. Screenshot.
  • Ore smelting, bars of all metals: iron, silver, gold, lead, tin, copper, etc.
  • Kiln and charcoal.
  • Pickaxe, shovel, axe, and other items. You can’t dig walls without pickaxe, etc.
  • Mason’s workshop.
  • Skills timing configs now in xml.
  • Character info window screenshot.
  • Cave Goblin. He wears low quality buckler and club. Loses all things after death.
  • Inventory window screenshot.
  • Affecting items quality in combat
  • Items quality system
  • Character info window
  • Equipping items
  • Here crafting window screenshot.
  • Body parts system. How it’s looks like.
  • Lot of optimization work, improved map generator
  • Crafting

Post will be updated.

Version v0.0.7 – Release

v0.0.7 is out

Short guide how to play:

  • Start server.exe, press “Start”, select pregenerated world.
  • Start client.exe, press Enter.
  • You can change nickname or server address in data\client_options.xml

Isometric tiles still disabled.
Download Slania v0.0.7.

v0.0.7 developing progress

Done:

  • Enhancement collapse system: dust, damage to creatures and game objects
  • Cave collapse system
  • HP bar
  • New animals: Cat, Cow, Dog, Donkey, Horse, Mule
  • New screenshots
  • PVP system
  • Enhancement battle system: dodge, critical strikes, various damage
  • Basic battle system
  • Actions progress bar
  • Carpenter’s workshop
  • Smoothed walls in ASCII mode
  • Building menu, building walls, floors and ladders
  • Small fixes in map generator
  • Updating materials colors and items count in looting window








Version v0.0.6 – Release

v0.0.6 is out

  • Mining now leaves rocks behind, chopped down trees turn into logs.
  • Dwarves can pick up rocks and logs.
  • Players can select dwarves.
  • Save/load generated map.
  • Inventory system.
  • Lot of bugfixes.
  • Caves and monsters.
  • And many other things.

Short guide how to play:

  • Start server.exe, press “Start”, select pregenerated world.
  • Start client.exe, press Enter.
  • You can change nickname or server address in data\client_options.xml

Isometric tiles still disabled.
Download Slania v0.0.6.

Version v0.0.5 – Release

First public release. Tiles are disabled.
Download game.